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  • FF1 Wiki

    Final Fantasy Compendium [[Races]] [[Places]] [[Things]] [[Shops]] [[Magic]] [[Classes]] ----- [[Wiki Map]]

  • Chris

    Periwinkle - Blue Mage/Sapphire Magister Arylon - Bard/Dancer Phoenix/Fenix - Summoner/Mime *Rune* Red Mage/Ruby Magister Str 16 Dex 16 Con 14 Int 16 Wis 14 Cha 20 Weapon: Falcata Armor: Platinum (Chain), Shield Sword Saint Str 18 …

  • Materia Table

    |_\8. Materia Spells (CL7, 3/day each) | |_=. Lv |_. Spell |_=. Range |_=. Target |_=. Type |_=. Save |_. SR |_. Effect | |=. 1 | Cure |=. 35ft (close) |=. One Living |=. Healing |=. Will Negates | Yes | Heals 1d6+11 (Cha+CL) | |=. 1 | Light |=. 35ft ( …

  • Periwinkle

    |_\8. Known Spells (Save DCs 17 + Spell Level) | |_=. Lv |_. Spell |_=. Range |_=. Target |_=. Type |_=. Save |_. SR |_. Effect |_. Learned From | |=. 1 | Aero |=. 25+5/2lv |=. One |=. Target |=. Fort Half |=. Yes | Deals 1d6 + Cha + 1/lv (max5) Wind …

  • Morgan Everbright

    |_\8. Known Spells (Save DCs 13 + Spell Level) | |_=. Lv |_. Spell |_=. Range |_=. Target |_=. Type |_=. Save |_. Effect | |=. 1 | Chocobo Haul |=. Touch |=. One |=. Enhancing |=. Fort Negates, SR | Tripple carry capacity for 2 hours/level | |=. 1 | …

  • Arylon

    |_\8. Known Songs (12 Round Durations; Save DCs 18 + Song Level, Perform DC10+lvx2) | |_=. Lv |_. Song |_=. Range |_=. Target |_=. Type |_=. Save |_. SR |_. Effect | |=. 0 | Ghostharp |=. 50ft Radius |=. One Object |=. Summoning, Jingle |=. None | No | …

  • Theodore

    *Limit Breaks* * *Perfect Dodge* ** Melee and Ranged attacks automatically miss unless Nat20 (crit threat only confirmed if another Nat20) ** Automatically succeed on Ref saves for spells ** Lasts for 3 (1+1/4lvs) round ** Swift Action * *Vanish …

  • Taryn Fayewinter

    HP/lvl = 12, 11, 11, 12, 8, 10, 12, 12, 9, 11, 5 Favored Class Bonus: 1st-11th = +11HP for Bo Windu Favored Class Bonus (@3rd): +1HP for Bo +1 Skill point to Profession Blacksmithing (Granted) - from the mithril dwarf guy +1 Skill point to Profession …

  • Savanah

    Limit Breaks: Grasp of the Dead (Su): swarm of skeletal arms to burst from the ground to rip and tear at the necromancer’s foes within 60 feet. The skeletal arms erupt from the ground in a 20-foot-radius burst. Enemies take 1d6 points of shadow damage …

  • Bonny

    *HD:* 9d8+14 (8,7,7,7,7,7,6,8,8) *SP:* 6 = 4 base + 2 Int *Proficiencies* *Weapon:* All *Armor:* All

  • Bocephus

    HP/lvl = 8, 6, 5, 7, 5, 8, 5, 5, 7 *HD:* 9d8+27 (CON) + 9 (Toughness) +11 FC from Taryn, +1 FC from Taryn from Windu Ability Score Increases: INT, CON Favored Class Stuff = +1HP/lvl from Taryn +1HP from Taryn (Windu bonus @3rd) Eye for Talent (+2 …

  • Minny the Bone Minion

    Bone Warriors: These bone minions are front-line melee. They begin play with Chain Armor Proficiency, Weapon Focus (weapon chosen by necromancer), and are proficient with all weapons. When the necromancer reaches 11th level, bone warriors receive the …

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