Elfheim Shops

Blacksmith Cost Dmg (T) Dmg (S) Dmg (M) Critical Range Wt Type Slots
Simple
Light Melee
Dagger 10 gil 1d2+1 1d3+1 1d4+1 19-20/x2 10ft 2 S/P 00
One-Handed Melee
Two-Handed Melee
Martial
Light Melee
Cosier 30 gil 1d3+1 1d4+1 1d6+1 19-20/x2 2 S/P 00
One-Handed Melee
Saber 50 gil 1d3+1 1d4+1 1d6+1 18-20/x2 4 S 000
Exotic
Light Melee
Iron Nunchaku 10 gil 1d3+1 1d4+1 1d6+1 x2 5 B 00
One-Handed Melee
Armorer Cost AC DR Max Dex Check Pen Spell Fail (30ft) (20ft) Wt Slots
Cloth
Leather
Leather Armor 15 gil +1 1/- +8 0 5% 30ft 20ft 10lbs 0
Chain
Chainmail 50 gil +2 2/- +4 -3 20% 20ft 15ft 25lbs 0
Plate Armor
Steel Plate 200 gil +4 3/- +1 -6 40% 20ft 15ft 45lbs 0
Light Shields
Iron Shield 15 +1 -1 5% 6lbs 0
Pharmacy Cost Quantity Type Wt Effect
Potion 100 gil 10 Ingested 1lb Restores 1d8+5 HP
Pure 100 gil 5 Ingested 1lb Cures the Poison status
Ether 500 gil 5 Inhaled 1lb Restores 1d6+1 MP
Sleeping Bag 200 gil 4 5lbs Restores 3d10 HP, only out of towns/dungeons
Tent 400 gil 4 5lbs Restores 6d10 HP, only out of towns/dungeons… saves game
Home 1000 gil 1 Derp Buy a home in Elfheim. Staying the night here rather than at the inn will fully recover all hp and mana, as well as remove all ailments.
Gold Needle 200 gil 5 P Cures Petrify status
Arcane Emporiums Cost Level Effect
Black Magic Emporium
Green Materia (Spell)
Ice Common 600 gil 1 W(+1 Ice dmg), A(Resist Ice 1), S(Blizzard)
Purple Materia (Independent)
Strength Boost Materia Common 4000 gil 1 W/A(+1 to strength)
White Magic Emporium
Blue Materia (Support)
Protect Materia Common 4000 gil 1 W(-1 to atk rolls against you), A(+1 deflection to AC), S(Protect)

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Elfheim Shops

Final Fantasy! ajpuleo